AFACCT+Escape+This+Workshop+Info+and+Hints

This page supports the January 11th workshop led at AFACCT by Amy Chase Martin and J. Cliff Galloway.

=**HINTS**= To view these hints, double-click or highlight the space in the empty boxes to the right of the challenge to reveal the hidden text.

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 * Digital Escape **
 * //**Challenge**// || //**Answer**// || //**Hint- Where Clue Appeared**// ||
 * **Escape Code 1- Word Code** || LEARN || Capitalized letters in the introductory paragraph at start of game ||
 * **Escape Code 1- Color Code** || GBY || Image of monkeys in the text linked to page 1 of the game ||
 * **Escape Code 2- Number Code** || 2001 || Citation year in Active Learning document for these authors ||
 * **Escape Code 2 - Number Code** || 2006 || Citation year in Active Learning document for these authors ||
 * **Locked Box #1** || 2007 || At the end of the digital escape room ||
 * Physical Escape **
 * //**Challenge**// || //**Answer**// || //**Hint - Where Clue Appeared**// ||
 * **Group 1 - Cipher Code** || C=S, R=H,S=I,X=N, U=E || Non-sensical letters on sheet of paper in group envelope ||
 * **Group 2 - Cipher Code** || M=C, V=L,E=U,O=E || Non-sensical letters on sheet of paper in group envelope ||
 * **Group 3 - Cipher Code** || Z=R, M=E,D=V,M=E, I=A, T=L || Non-sensical letters on sheet of paper in group envelope ||
 * **Group 4 - Cipher Code** || Y=P, D=U,I=Z,I=Z, U=L, N=E || Non-sensical letters on sheet of paper in group envelope ||
 * **Group 5 - Cipher Code** || R=F, X=L,M=A,E=S, T=H || Non-sensical letters on sheet of paper in group envelope ||
 * **Group 6 - Cipher Code** || W=L, T=I,R=G,S=H, E=T || Non-sensical letters on sheet of paper in group envelope ||
 * **Locked Box Code** || 2018 || put puzzle together and shine blacklight flashlight ||
 * **Door Code** || !NEPO || in box of handouts and treats ||

introduce content, encourage careful reading, team building and creative thinking. Introduce the use of various technologies to use in classroom and online environments
 * Development of THIS Escape Room Session**
 * Goals:** Involve educators in a student-centered, active lesson about the use of digital and physical puzzles to


 * Time/Puzzles:** Planned 4 digital puzzles and 5 physical puzzles for a 50 minute period.
 * Participants:** 6-24 participants in groups of 1-4
 * Cost:** $20 - reusable materials

Embedded Video PowerPoint Google Sites - [|how to build a site], how to add content to a site Google Forms - how to create a form, how to edit and create sections, how to require a specific response
 * Technologies used in this Digital Escape Room:**

Cipher Wheel - photocopied sample and laminated Blank puzzle - purchased online Invisible ink - purchased online Number lock - purchased online Word lock - purchased online Blacklight flashlight - purchased online Locked box - created by taking a cardboard box and fashioning a hasp out of duct tape
 * Resources used in this Physical Escape Room:**


 * Further Reading and Resources**

Bassford, M. L., Crisp, A., O'Sullivan, A., Bacon, J., & Fowler, M. (2016). CrashEd–A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene. //Research in Learning Technology //, //24 //(1), 30089. [|http://www.tandfonline.com/doi/full/10.3402/rlt.v24.30089]

Clarke, S. & Arnab, S., Morini, L.,Wood, O., Green, K., Masters, A., & Bourazeri, A. (2016). EscapED: A Framework for Creating Live-Action, Interactive Games for Higher/Further Education Learning and Soft Skills Development. In R. Bottino, J. Jeuring, & R. C. Veltkamp (Eds.), Games and Learning Alliance. (Vol. 10056, pp. 144-153). Switzerland: Springer. DOI: 10.1007/978-3-319-50182-6_13

Digital Escape Rooms - [].

How to Create and Educational Escape Room for Your Class - [|https://www.classcraft.com/blog/features/escape-room-education/]